![]() ![]() It’s a common trope in anime and manga-think Cardcaptor Sakura, for example. She’s a childhood friend, forgetful and disorganised, but cheerful and caring. You are a student at school, slowly introduced to four girls. I dived in, prepared for a perhaps Lovecraftian-horror experience. A warning screen appeared, stating that this wasn’t a game for children or those easily disturbed. I love anything that takes a genre and pulls it apart, surprising me. If nothing else, this made me want to play the game more. I wasn’t expecting some of the others: Psychological Horror, Violent, Gore. What I found was the usual stuff (Romance, Visual Novel, Cute, etc). However, my friend also recommended I check the tags. After all, Hatoful Boyfriend, a game I absolutely adore, is more than a little odd. I read the game’s summary, saw a few (non-spoiler) reviews talking about its subversive nature, but was undeterred. My friend said it was free on Steam it sounded better by the second. I’ve developed a (deserved) reputation for liking unusual visual novel games, especially dating sims. “Have you come across Doki Doki Literature Club yet?” my friend asked. Contains spoilers for Doki Doki Literature Club and discussion of self-harm, depression, anxiety, and suicide. ![]()
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